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5e5e Point Buy

5e Standard Array Calculator

Assign the standard array (15/14/13/12/10/8) to your ability scores, apply racial bonuses, and see your final modifiers. Compare the result against a custom point buy build.

Assign Standard Array Values

Available:
15
14
13
12
10
8
STR
Racial +
DEX
Racial +
CON
Racial +
INT
Racial +
WIS
Racial +
CHA
Racial +
Standard array total: 72 ·Compare with point buy calculator →

What Is the Standard Array in D&D 5e?

The standard array is a fixed set of six ability scores — 15, 14, 13, 12, 10, and 8 — that you assign to your six ability scores in any order you choose. It's one of three official stat generation methods in the 2014 Player's Handbook (alongside point buy and rolling).

The standard array gives every character the same total stat power, making it the fairest method for new players and one of the two approved methods for Adventurers League play. You don't need to do any math — you just pick which number goes where.

Standard Array vs Point Buy: Which Is Better?

The standard array and point buy produce equivalent average power — the total of 15+14+13+12+10+8 = 72, which equals a fully optimized 27-point buy allocation. The difference is flexibility.

Point buy lets you customize: you can have two 15s (expensive — 9+9=18 points, leaving 9 for the other four stats), or three 13s, or any configuration within the 27-point budget. The standard array forces you into specific tiers. You get exactly one 15, one 14, one 13, one 12, one 10, and one 8 — not two 15s, not zero 10s.

For most players, the standard array is a completely valid and convenient choice. For players who have a specific build in mind that requires two high stats (like a Paladin needing both STR 16 and CHA 16 after racial bonuses), point buy might produce a more precisely tailored result.

How to Assign the Standard Array

The general principle: put your highest scores in your primary stats, your second-highest in your secondary stats, and the 8 in a stat your class rarely uses. Here are common assignments by class:

  • Fighter (STR-based): STR 15, CON 14, DEX 13, WIS 12, INT 10, CHA 8. After a racial +2 STR, you start with STR 17.
  • Wizard: INT 15, CON 14, DEX 13, WIS 12, CHA 10, STR 8. After High Elf racial +1 INT, INT 16.
  • Cleric (Hill Dwarf): WIS 15, CON 14, STR 13, CHA 12, DEX 10, INT 8. After +2 CON/+1 WIS, WIS 16/CON 16.
  • Rogue: DEX 15, CON 14, WIS 13, INT 12, CHA 10, STR 8. Clean DEX-primary setup.
  • Paladin: STR 15, CHA 14, CON 13, WIS 12, INT 10, DEX 8. Harder — Paladin's MAD shows even with good array assignments.

Is the Standard Array Legal in Adventurers League?

Yes — the standard array is one of the two approved stat generation methods for Adventurers League (AL). Point buy is the other. Rolling stats is not permitted in AL. If you're building a character for organized play, use standard array or this point buy calculator.

Frequently Asked Questions

Can I use the standard array with the 2024 PHB?
Yes — the standard array is identical in the 2024 PHB. The values (15/14/13/12/10/8) are unchanged.
What's the total of the standard array?
72. The six scores sum to 15+14+13+12+10+8 = 72, which equals a well-played point buy allocation.
Can I assign the 8 anywhere?
Yes — you assign each number freely to any of the six ability scores. Put the 8 in whichever stat your class uses least.
Is standard array better than rolling?
For fairness and predictability, yes. Rolling is higher variance — you might roll better or worse than the array. For group play, standard array ensures everyone starts with equivalent power.
Can I split a standard array value across two stats?
No — each value is assigned to exactly one stat. The 15 goes to one stat, the 14 to another, etc.